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Escape the Dark Castle + Adventure Pack 1: Cult of the Death Knight (Pre-Played)(EN)

Escape the Dark Castle + Adventure Pack 1: Cult of the Death Knight (Pre-Played)(EN)

Regular price $55.99 CAD
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Escape the Dark Castle is a simple, cooperative game of retro-atmospheric adventure.

Players take on the roles of prisoners, wrongfully incarcerated in the depths of The Dark Castle. Whether it’s the Abbot, the Tailor or any of the six playable characters, each prisoner is represented by a character card and a custom character die showing that prisoner’s unique endowment of Might, Cunning and Wisdom – the game’s three traits.

Embarking on a desperate quest to escape, the players must work together using custom dice and item cards to overcome the castle’s many horrors, traps, and challenges - each of which is represented by a large, illustrated chapter card. At the beginning of each game, 15 of these chapter cards are drawn at random from a larger deck to create a unique castle every time.

Gameplay involves one player revealing a new chapter card each turn, in a motion like turning a page of a book. When a card is turned, the next chamber or passageway into which the prisoners have stumbled is revealed. There is no turn order. Instead, players decide as a group who will turn the next chapter card, and there are often grisly consequences for the one that does!

Once revealed, the chapter card will explain the situation facing the group and what must be done to get through it. In the style of choose-your-path adventures, most chapters offer the group a choice about how to proceed. Bribe the drunken guards or attack them? Charge the beast or lure it out? Steal from the kitchen stores or keep moving?

Each chapter is a mini-game and a variety of mechanics are required to complete it, from RPG-style skill tests for an individual character, to push-your-luck dice rolling as a team, to the playing of item cards collected along the way to bolster the tactical abilities of the group.


When the players choose to enter (or fail to avoid) combat, all players roll their unique character dice simultaneously to make an attack against the enemy. They need to collectively muster the right combination of Might, Cunning and Wisdom to defeat the foe in question, or risk taking damage. Blocking, Resting, and the use of Weapons, Relics and Potions will help to keep the prisoners alive.

The goal of the game is for the group to complete every chapter in the castle deck, then defeat the final boss. To win, they must keep every member of the team alive - if any player is killed the game ends immediately.

Adventure Pack 1: Cult of the Death Knight

Welcome prisoner, to a new era of The Dark Castle. The Death Knight has risen to prominence, his dark cult bringing new danger to the castle, his deadly curses plaguing those who seek to escape...

Cult of the Death Knight is an expansion pack for Escape the Dark Castle, introducing new rules and content to expand and deepen your adventures. Along with a new boss, chapters and curse cards, this pack introduces 3 new playable characters: the Bishop, Hunter, and Mason. The new prisoners are all specialists in one particular area: The Mason’s might knows no bounds, the Hunter can be counted on for cunning, and the Bishop is well-known for his wisdom.

Expansion includes:

3 New Characters & their Custom Dice - each a powerful specialist
15 New Chapter Cards – taking you to new areas of The Dark Castle
1 New Boss Card – the Death Knight himself, Lord of Decay
3 New Item Cards – Introducing Curses, terrible afflictions to thwart your progress
1 Custom Cultist Dice – Pray you won't need to roll it

 

Average Time: 30min
Ages: 14+ 
Players: 1-4

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